Dear Linear Talent Acquisition team,
I am writing to apply for the Interaction Designer role you posted on your careers page. I have spent the last several years in interaction design, and I would be glad to bring that work to your team.
I took some time to read up on Linear, and what stood out was your work on the command bar and the design posts on fast, keyboard-first interactions. It looks like a good moment to join, and I am keen to put my interaction design experience to work as the team takes that on.
After reading the job description, I understand that your three critical needs for this role are designing interaction patterns and micro-interactions, prototyping motion and transitions and defining states, feedback, and behavior. Those decide whether an interaction design hire works out, and I have real results behind each one.
On designing interaction patterns and micro-interactions, my toolkit is interaction design, prototyping and Figma. As an Interaction Designer at Framer, I owned redesigning a core flow with micro-interactions that made it feel instant. Beyond that, I built a pattern library of interactions the product team reuses everywhere.
For prototyping motion and transitions, I rely on motion design, Principle and After Effects. During my time as an Interaction Designer at Framer, I handled prototyping the transitions for a new navigation that shipped after one round of feedback.
On defining states, feedback, and behavior, I bring state modeling, usability testing and accessibility. As an Interaction Designer at Framer, I took on mapping the states and feedback for a complex form that cut user errors sharply. Alongside that, I set up motion guidelines the whole design team now follows.
I would welcome a chance to talk this through in an interview and show you where I fit. I would be glad to help your team design and ship, and to grow right along with it.
I hope to hear from you soon.
Yours sincerely,
Theo Script
theo.script@gmail.com