Cast your mind back to the second pass from earlier. The decision happens right here, the last
gate standing before an interview. The recruiter slows down and reads this part with real care, and even then
your current role still carries 95% of the screen regardless.
And there is good reason: nothing else shows the tier you operate at, what you genuinely ship, and the shape of your
week as plainly as this role does. Earning the "yes" means the entry has to span the
full role profile for an Interaction Designer, a separate bullet standing behind each area you
named under Domain Expertise up in the Profile Summary.
1
Interaction & Behavior Design
You design how the interface responds to every action. Unclear responses leave users unsure what
happened, so hiring managers want task completion your interactions improved. Talk about how you used
interaction models and state machines, in Framer and ProtoPie, to raise task completion and cut errors.
Techniques
Interaction models
State machines
Response patterns
Behavior specs
Tools
Figma, Framer
ProtoPie
Origami
Metrics
Task completion
Error rate
Time-on-task
2
Motion & Animation Design
You craft motion that guides instead of distracts. Bad animation makes an app feel slow and cheap, so
hiring managers want perceived performance you improved. Show them how you used easing and choreography,
in After Effects and Lottie, to raise perceived performance and hold frame rate.
Techniques
Easing & timing
Transitions
Choreography
Motion principles
Tools
After Effects
Lottie
Principle
Metrics
Perceived performance
Animation fps
Engagement
3
Advanced Interactive Prototyping
You build prototypes that behave like the real thing. Static mockups can't test real interaction,
so hiring managers want high-fidelity prototypes you took to testing. Point out how you used
variable-driven flows and conditional logic, in ProtoPie and Origami, to prototype real behavior and
test it.
Techniques
Variable-driven flows
Conditional logic
Sensor & input prototypes
High-fidelity behavior
Tools
Framer, ProtoPie
Origami
InVision
Metrics
Prototype fidelity
Prototype task success
4
Micro-interactions & States
You sweat the small states most designers skip. Hiring managers look here to see whether you cover the
empty, loading, and error states, or only the happy path. Mention how you used clear feedback and full
state coverage, in Figma and Framer, to cut errors and raise perceived performance.
Techniques
Feedback & affordances
Empty & loading states
Error & success states
State transitions
Tools
Figma, Framer
ProtoPie
Lottie
Metrics
Error rate
Engagement
Perceived performance
5
Gestural, Voice & Multimodal
You take interaction beyond the click into gesture and voice. Two things ride on it for a hiring
manager: gestures that feel natural, and input errors you drove down. Walk them through how you used
gesture design and voice flows, in ProtoPie and Voiceflow, to raise task completion and cut input
errors.
Techniques
Gesture design
Swipe & drag
Voice & conversational
Multimodal flows
Tools
ProtoPie, Origami
Framer
Voiceflow
Metrics
Task completion
Input error rate
Engagement lift
6
Flows, Navigation & Wayfinding
You make sure people always know where they are. Users lost in navigation blame the product, not
themselves, so wayfinding tells a hiring manager you design for orientation. Spell out how you used
navigation behavior and wayfinding cues, in Figma and Framer, to raise task completion and remove steps.
Techniques
Navigation behavior
Transition models
Wayfinding cues
Flow simplification
Tools
Figma, Framer
FigJam
ProtoPie
Metrics
Task completion
Steps removed
Time-on-task
7
Usability & Interaction Testing
You test the interactions, not just the layout. An interaction that reads well on screen can still fail
in use, so testing motion tells a hiring manager you validate feel. Lay out how you used prototype
testing and A/B on motion, in UserTesting and Optimizely, to lift the SUS score and cut errors.
Techniques
Prototype testing
A/B on motion
Interaction audits
Iterating on feedback
Tools
Maze, UserTesting
Optimizely
Stark, axe
Metrics
Usability score (SUS)
Task success rate
Sessions run
Error rate
8
Motion Handoff & Engineering Partnership
You hand engineering motion they can build exactly. Companies keep the interaction designers whose
motion ships as designed, not watered down in build, so this stands out. Tell them how you used motion
specs and Lottie handoff, in Figma Dev Mode and After Effects, to lift handoff accuracy and pass motion
QA.
Techniques
Eng partnership
Motion specs
Lottie handoff
Motion QA
Tools
Figma Dev Mode
Lottie, After Effects
Jira
Metrics
Handoff accuracy
Motion QA pass rate
Build rework reduced