Remember that second pass I brought up a moment ago. Here is where the verdict gets handed down, the final
checkpoint ahead of an interview. The recruiter slows their pace and works through this with more care, and even so
your current role still carries 95% of the screen all the same.
And that holds up: your current role is the clearest window into the tier you work at, what you
genuinely ship, and how your week is built. To land the "yes", this entry needs to span the
full role profile for a UX/UI Designer, with one bullet of its own for every area you
put under Domain Expertise back in the Profile Summary.
1
User Research & Discovery
You dig into what users need before you design a thing. Designing on assumptions ships the wrong thing,
so hiring managers want research that changed a design decision. Talk about how you used interviews and
surveys, in Dovetail and Maze, to run studies that informed real design decisions.
Techniques
User interviews
Surveys
Personas
Jobs-to-be-done
Tools
Dovetail, Maze
Typeform
Research repos
Metrics
Studies run
Insights shipped
Decisions informed
2
Information Architecture & User Flows
You organize the product so people can find their way. Confusing navigation is where users drop off, so
hiring managers want task success and steps you removed. Show them how you used IA and task flows, with
card sorting in FigJam, to raise task success and remove steps.
Techniques
Information architecture
Sitemaps
User & task flows
Navigation design
Tools
FigJam, Miro
Whimsical
Card sorting
Metrics
Task success rate
Steps removed
Time-on-task
3
Wireframing & Prototyping
You sketch the screens and make them clickable fast. A prototype catches problems before engineering
builds them, so hiring managers want concepts you validated early. Point out how you used wireframes and
interactive prototypes, in Figma and Framer, to validate concepts before build.
Techniques
Low-fidelity wireframes
High-fidelity mockups
Interactive prototypes
Rapid iteration
Tools
Figma, Sketch
Framer, Adobe XD
Balsamiq
Metrics
Concepts validated
Prototype task success
4
Visual & UI Design
You make the interface clear and good to look at. Hiring managers look here to see whether your UI
guides the eye, or just decorates the screen. Mention how you used typography and visual hierarchy, in
Figma with a type and color system, to lift conversion and hold brand consistency.
Techniques
Typography
Color & layout
Visual hierarchy
Brand expression
Tools
Figma, Sketch
Photoshop, Illustrator
Type & color systems
Metrics
Conversion lift
Engagement
Brand consistency
5
Interaction & Motion Design
You bring the interface to life as people use it. Motion that signals what's happening cuts
confusion, so thoughtful transitions tell a hiring manager you design for feel, not just looks. Walk
them through how you used micro-interactions and UI states, in Framer with Lottie, to raise completion
rate and perceived speed.
Techniques
Micro-interactions
UI states
Transitions & motion
Responsive behavior
Tools
Figma, Framer
Principle, Lottie
After Effects
Metrics
Completion rate
Engagement lift
Perceived speed
6
Design Systems & Components
You build reusable components so the UI stays consistent. Two things ride on it for a hiring manager:
components teams actually adopt, and build time your system saved. Spell out how you used component
libraries and design tokens, in Figma and Storybook, to grow component adoption and cut design-to-build
time.
Techniques
Component libraries
Design tokens
Pattern consistency
Scalable systems
Tools
Figma libraries
Storybook
Tokens Studio
Metrics
Component adoption
Design-to-build time saved
UI consistency
7
Usability Testing & Iteration
You test with real users and fix what trips them up. A design that tests well beats one that looks good
in a review, so hiring managers read usability scores as proof it works. Lay out how you used usability
tests and accessibility checks, in Maze and Stark, to raise the SUS score and task success.
Techniques
Usability testing
A/B testing
Accessibility (WCAG)
Iterating on feedback
Tools
Maze, UserTesting
Optimizely
Stark, axe
Metrics
Usability score (SUS)
Task success rate
Sessions run
WCAG conformance
8
Collaboration & Developer Handoff
You hand engineering a design they can build without guessing. Companies keep the designers who ship
clean specs, not the ones who toss a mockup over the wall, so this stands out. Tell them how you used
design specs and design QA, in Figma Dev Mode and Zeplin, to raise handoff accuracy and cut build
rework.
Techniques
PM & eng partnership
Design specs
Developer handoff
Design QA
Tools
Figma Dev Mode
Zeplin, Jira
Storybook
Metrics
Handoff accuracy
Design QA pass rate
Build rework reduced