Remember that second pass I brought up a moment ago. Here is where the verdict gets handed down, the final
checkpoint ahead of an interview. The recruiter slows their pace and works through this with more care, and even so
your current role still carries 95% of the screen all the same.
And that holds up: your current role is the clearest window into the tier you work at, what you
genuinely ship, and how your week is built. To land the "yes", this entry needs to span the
full role profile for a UX/UI Designer, with one bullet of its own for every area you
put under Domain Expertise back in the Profile Summary.
1
User Research & Discovery
A lot of design resumes stop at "talked to users" and call it done. What the hiring
manager really wants is research judgment: interviews you led and synthesized, a survey you ran, and a
persona or jobs-to-be-done map that genuinely steered a call. Spell out the insight you uncovered
and the design decision it shifted.
Techniques
User interviews
Surveys
Personas
Jobs-to-be-done
Tools
Dovetail, Maze
Typeform
Research repos
Metrics
Studies run
Insights shipped
Decisions informed
2
Information Architecture & User Flows
IA is the spot where mid-level designers get fuzzy. Show that you give a product structure instead of merely drawing screens:
a sitemap you reorganized, a navigation model you simplified, a task flow you charted end to end, and a
user flow you redrew to strip out steps. Call out the exact flow you reworked along with
the outcome it drove.
Techniques
Information architecture
Sitemaps
User & task flows
Navigation design
Tools
FigJam, Miro
Whimsical
Card sorting
Metrics
Task success rate
Steps removed
Time-on-task
3
Wireframing & Prototyping
Fuzzy lines like "made some wireframes" fall flat here; the manager is after a genuine design
story. Point to the concept you explored and validated (a low-fidelity sketch you tested on the cheap, a
high-fidelity interactive prototype you assembled in Figma, not merely "mocked up a screen"). A clean
before-and-after lands hard, since the jump between them argues the point for you.
Techniques
Low-fidelity wireframes
High-fidelity mockups
Interactive prototypes
Rapid iteration
Tools
Figma, Sketch
Framer, Adobe XD
Balsamiq
Metrics
Concepts validated
Prototype task success
4
Visual & UI Design
This section rides on two things: how sharp your visual craft is and how well you keep a clear
hierarchy reading across a screen. Take the manager through the interface you designed, the type and color system you set, and a real polish pass that held up
(a layout you rebalanced, a brand expression you carried into every state). Putting
"designed the UI" on the page by itself, with nothing under it, goes nowhere.
Techniques
Typography
Color & layout
Visual hierarchy
Brand expression
Tools
Figma, Sketch
Photoshop, Illustrator
Type & color systems
Metrics
Conversion lift
Engagement
Brand consistency
5
Interaction & Motion Design
Few signals tell a mid-level designer apart from a senior so plainly. Point to the micro-interaction you crafted, the empty, loading, and error
states you designed for, and the transition or motion pass that made an interface feel alive. A figure attached to a completion rate, or
a lift in engagement, beats "added some animations" every time.
Techniques
Micro-interactions
UI states
Transitions & motion
Responsive behavior
Tools
Figma, Framer
Principle, Lottie
After Effects
Metrics
Completion rate
Engagement lift
Perceived speed
6
Design Systems & Components
This is the area where the best design candidates separate from the pack. Show the component library you built or extended, the
design tokens you defined, and a pattern you standardized so it scales across the product (a reusable component, a documented
usage rule, a token set you shipped). Dropping "used the design system" alone, with nothing under it, earns
you no credit on a skills line.
Techniques
Component libraries
Design tokens
Pattern consistency
Scalable systems
Tools
Figma libraries
Storybook
Tokens Studio
Metrics
Component adoption
Design-to-build time saved
UI consistency
7
Usability Testing & Iteration
Little else draws the line between mid and senior so sharply. The usability test you moderated, the A/B test you helped design, and the
accessibility pass you ran against WCAG, each one channeling evidence into the next round so the design
gets better on data instead of opinion. Testing nobody can verify barely helps you; name the sessions you ran, the problems you caught,
or the iteration you shipped on the strength of it.
Techniques
Usability testing
A/B testing
Accessibility (WCAG)
Iterating on feedback
Tools
Maze, UserTesting
Optimizely
Stark, axe
Metrics
Usability score (SUS)
Task success rate
Sessions run
WCAG conformance
8
Collaboration & Developer Handoff
Designers earn the promotion when they raise the whole team's output, not just buff their own files. A spec you
wrote tight enough that engineering shipped it pixel-accurate, a redline and token map you handed off clean, design feedback you carried back from PM, and a real example where a
whole category of build questions quit landing on you because the handoff was that crisp.
Techniques
PM & eng partnership
Design specs
Developer handoff
Design QA
Tools
Figma Dev Mode
Zeplin, Jira
Storybook
Metrics
Handoff accuracy
Design QA pass rate
Build rework reduced