Dear Riot Games Talent Acquisition team,
I would like to apply for the Game Developer role you have posted on your careers page. My focus these past few years has been game development, and I would be glad to bring that to your team.
Ahead of writing I read about Riot Games, and what stood out was your work on the next competitive title and the engineering posts on how your teams keep gameplay tight while shipping fast. This looks like a strong time to join, and I would gladly put my game development experience to work there.
Reading the posting, the three needs that stand out most are building gameplay systems, working in a game engine and hitting performance and frame budgets. Those decide whether a game developer works out, and I have real results behind each.
On building gameplay systems, my daily tools are C++, gameplay programming and state machines. As a Game Developer at Ubisoft, I handled building the combat and ability system for a live multiplayer title. Beyond that, I wrote the gameplay framework three later projects were built on.
For working in a game engine, I rely on Unreal, Unity and tooling. In my time as a Game Developer at Ubisoft, I took on porting a Unity prototype into Unreal without losing the feel of the controls.
On hitting performance and frame budgets, I bring profiling, memory and frame budgets. Working as a Game Developer at Ubisoft, I owned holding a locked 60 fps on last-gen consoles through a heavy content update. On top of that, I cut load times in half and trimmed a third off the memory budget.
I would be glad to walk through this in an interview and show why I fit. I am ready to build gameplay that feels great and ships on time, and to grow with the studio.
I would be glad to find a time to talk.
Yours sincerely,
Theo Script
theo.script@gmail.com