A recruiter's opinion on Engine Programmer resume metrics
Numbers are the ask, every guide tells you. An Engine Programmer has less excuse than most: the engine already reports on itself, frame time, allocations, crash rate, build duration. Even so, most resumes trail off into a list of languages and stop there.
But which of them truly warrant the space? Where does each land? And would a hiring manager care?
During my recruiting stretch, a good part of it with Google, the Engine Programmers who got offers had one habit: they proved the engine ran better because of them. Not “worked on the renderer” but “moved physics onto the job system for a 4x gain on eight cores.” That is the line that clears the first cut. Listing C++ is nothing; showing you bought back the frame budget is the part that counts.
Separating the numbers that land from the ones that fill space, then putting each so a recruiter takes it in, is a solid piece of my resume writing service. Below is the full set that earns room on an Engine Programmer resume, every one with the case it suits, the tool that records it, and the way to pack it into one line.
Want a look before you send it? Send your draft along; I'll work through all of it, free.